Brighton University: Final Exam project – Part 2 – Galileo
Thursday, May 20th, 2010I decided to call my interactive training package Galileo, as a tribute to the Italian physicist, mathematician and astronomer. He was mentioned throughout the documentary series Wonders of the Solar System. As Stephen Hawking once said: “Galileo, perhaps more than any other single person, was responsible for the birth of modern science.” (Source). When I was watching an episode of Wonder’s of The Solar System Prof Cox talks about Galileo creating telescopes so he could discover and learn more about Space. As Galileo (my application) teaches school students about Space, it would seem appropriate and as a good gesture to name the application after him.
Galileo – Interactive education package
Galileo is an interactive education package based on the theme of Space. Galileo follows the National Curriculum guidelines for teaching Key Stage level 1-4 students. I only developed the Key Stage 2 part of the application. Here’s an overview of it’s features:
Package includes:
- Setup tool which allows school staff to add their students to a database
- Analysis tool which allows the school staff to monitor the progress of the students
- Teaching application – the main application that teaches the students
User Interface:
- Clean modern interface – slightly larger for use with touchscreen and interactive whiteboards
- Help text which guides the user through the application
- Sound on/off toggle
- Accessibility – text enlargement
Teaching application (KS2) features:
- Interactive learning experiences on: Stars, Planets, Asteroids, Comets
- Games that are based on the information taught
- Activities that involve creativity on the subject
- Rewards that give the school students an objective whilst they learn
- Fun Links provides students with access to local activities, museums, educational websites and more games
- Social network integration allows students to discuss space related topics with other user’s of Galileo
Information taught by:
- Terminology school students can understand
- Interactive interfaces
- Games and activities
Usable with:
- Touch screen displays
- Interactive whiteboards
- Desktop/ Laptops
Runs on:
- Windows and OSX via Adobe AIR
You can see the final product by clicking here.



