Brighton University: 02 Motion graphics: AquapaxV2!
Monday, November 2nd, 2009I’ve been speaking with Neil Tomlinson (the founder of Aquapax) about this project. He mentioned a previous piece of work I created ‘Natural Reflections’. He had an idea to work with this style and adapt it to a working theme with Aquapax.
So, I created a storyboard (and a new post), codename: AquapaxV2. The storyboard is more of an advert than a viral in my perception, but I think it works rather well in terms of the quality that the brand stands for.
I’ve since started this animation and will post screenshot’s soon.
(I’m still working with Justin on his idea too, we start filming tomorrow).
An update – work in progress
Here’s a still from each scene of the animation.
So, I’ve been pretty busy the past few days. The development of this animation has surprisingly gone quite well. Here’s a breakdown of the technical issues involved with each scene:
Scene 1
This was surprisingly the hardest scene. I had to come up with a shader that looked like a water drop without a environment reflection. In the end I used a Blinn shader with modified attributes.
For the animation of the water drop I applied soft bodies to the mesh with a turbulence field to the particles to deform the mesh in a water like way.
I rendered this scene in Mental Ray.
Scene 2
This scene was fairly straight forward. I used a HDRI map to give the water drop a reflection. The reflected image is from the nature park where Aquapax is sourced from.
I rendered this scene in Mental Ray.
Scene 3
I was dreading this part. I wasn’t sure if I was going to be able to do what I originally had in mind. BUT, it went rather well. I used Maya’s Paint FX for the shrub and flowers. This enabled me to animate the growth and twist of the plants. I used Maya’s preset for the grass under the Fur shelf and modified a few attributes to get it looking the way I wanted it.
Rendering this scene was the technical part. I know from past experiences how long Mental Ray takes to render fur. Especially with Raytracing and the quality setting of ‘Production final trace’ on! Even If I used Mental Ray to render this scene I would of had to convert all my Paint FX into polygons losing the control of animation for the shrub and plants. Luckily, Maya’s software render was able to render this scene out with no quality loss. Since I wasn’t using Raytracing for this scene it didn’t matter.
The best thing about this was the render times. It took about 3 seconds to render a frame compared to 5 minutes on average for a frame in the other scenes when rendered with Mental Ray.
Scene 4
Neil sent me a folder of images previously in the week (for inspiration). One of the images pictured a transparent globe. The idea of using a transparent earth worked better with the style I was trying to achieve. I used a Phong E shader with a colour and transparent map to achieve the same look of the globe.
I rendered this scene with Mental Ray for the reflections and refractions of the Phong E shader.
Scene 5
All I had to do for this scene was to duplicate a load of sphere’s and place them randomly to look like water particles inside the Aquapax carton. This scene acts as a transition into scene 6.
I rendered this scene with Mental Ray for the reflections and refractions of the water particles.
Scene 6
A simple transition eased to a framed shot of the Aquapax carton where additional text appears.
If you take a look at the Aquapax carton you will notice parts of the packaging has foil within the design. I wanted to create a realistic carton. So for this I created a specular map. The specular map details where the light should highlight the surface of an object. Creating the specular map enabled me to produce a similar result to the foil in the packaging. This turned out rather well considering its the first specular map I’ve ever created for a 3D model.
I rendered this scene with Mental Ray.
The completed animation: Aquapax Eco friendly advert
As the deadline looms near I set ahead and uploaded the completed animation to Vimeo via their Desktop Uploader (Adobe Air App). Enjoy!
Aquapax Eco friendly Advert from David Rosser on Vimeo.
And the YouTube version:
Conclusion
The animation is only 15 seconds long but I feel like I’ve captured and put across the important key issues that Aquapax promotes within their brand. I personally wouldn’t class this animation as a viral, it works better as an advert.
The brief did state to create a viral medium. This is what I orginally intended to produce. But through the course of the process, I wanted to underly the importantance of the superiority of the water itself. I felt that this was unachievable through a viral.
To conclude this project I do believe that this could work in conjunction with the other virals created by the other students for this brief.
















